Mike's article really repays a second reading - it's full of helpful information, practical good sense and valuable design suggestions. Mike's advice that a rulebook is a "piece of communication" carries a lot of thought behind it, which Mike's article goes on to demonstrate in exemplary fashion. As with so much in previous issues of WBQ, Mike's article has had me looking and thinking afresh about how I can make written information for gaming look better. If you do get the chance to have a look at WBQ Volume 2, Issue 1 (see the sidebar on the right hand of this blog for the free download), have a read through Mike's article. There's something in there for every aspiring rules or scenario writer.
Huge congratulations to all of the editorial team of WBQ for a great edition, and in particular to the tireless Evan (as editor) and Millsy (as designer) for pulling this one together so well.